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Whack-A-Mole was the second minigame to become available in WhuddleWorld. It can be found in Bits 'n Bytes Gamin'.

It costs 100WB to play and can be played only twice per day. In order to play, you must have an empty slot in your carried inventory, for no logical reason apart from that it is probably a leftover from the code for the Crane Game.

How to play[]

The player controls a mallet and must hit the moles when they pop up before they disappear in order to score points and advance to the next level.

The number of moles you are required to hit to clear a level is indivated by the number beside the mallet. This, the number of moles per round and the time given differ between the levels.

Brown moles give 1 point, blue moles 2 points and red moles -1 point. Hitting a red mole does not contribute towards your mole requirement. The colours of the moles that appear are determined by chance. There is a High Scores board displaying the top 10 scorers and their scores.

There are 7 levels in total. Whuddlebeans are awarded based on the level of completion. Upon completing Level 7, the message YOU WIN! appears and a short loop of music plays.

Rewards[]

Level 0:

Level 1:

Level 2:

Level 3: 750WB

Level 4:

Level 5:

Level 6:

Level 7: 10500WB

Analysis[]

The following analysis was made by Wooglezoogle. It details the number of moles, the requirements and the time provided in each level, as well as some additional data. It shows that Level 4 is the easiest level to lose at by sheer chance, regardless of the player's skill.

Level 1:

Total moles=14 (7x2)

Moles required=5

Maximum number of red moles=9 (9/14)

Time given=15

Level 2:

Total moles=21 (7x3)

Moles required=10

Maximum number of red moles=11 (11/21)

Time given=15

Level 3:

Total moles=27 (9x3)

Moles required=15

Maximum number of red moles=12 (4/9)

Time given=20

Level 4:

Total moles=18 (9x2)

Moles required=15

Maximum number of red moles=3 (1/6)

Time given=15

Level 5:

Total moles=27 (9x3)

Moles required=20

Maximum number of red moles=7 (7/27)

Time given=15

Level 6:

Total moles=48 (12x4)

Moles required=30

Maximum number of red moles=18 (9/24)

Time given=20

Level 7:

Total moles=36 (12x3)

Moles required=29

Maximum number of red moles=7 (7/36)

Time given=20


Total moles: 191 per game

Tallied games: 12

Red mole tally: 360

Approximate chance for red moles to appear: 30/191 (15.7%)

Highest possible score: 382

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